﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;

namespace LuaEditor2.UI.CodeEditor.IntellySense
{
	public class SyntaxItemCollection : ObservableCollection<SyntaxItem>
	{
		public SyntaxItemCollection()
		{
			this.Add(new SyntaxItem { Source = "local" });
			for (int i = 0; i < 1000; i++)
			{
				this.Add(new SyntaxItem { Source = "local" + i.ToString() });
			}	
		}
	}
}
